camper CapableOf bring electronic devices
Typicality: 0.418
Saliency: 0.241

Facets 2
to camp 6 transitive-object
to make play games 2 purpose
Open triples 3
camper → bring → electronic devices 5
camper → bring → electronic 4
camper → bring → device 3
Sentiment analysis
negative neutral positive
0.345 0.510 0.145
Other statistics
Raw frequency 12
Normalized frequency 0.241
Modifier score 0.700
Perplexity 150.346