Typicality: | 0.491 |
Saliency: | 0.446 |
in the best game | 6 | location |
significantly | 2 | degree |
to become | 2 | purpose |
camper → improve → their skills | 28 |
camper → improve → skill | 11 |
negative | neutral | positive |
0.013 | 0.137 | 0.850 |
Raw frequency | 39 |
Normalized frequency | 0.446 |
Modifier score | 0.925 |
Perplexity | 88.679 |