card CapableOf get stuck
Typicality: 0.355
Saliency: 0.300

Facets 3
after getting wet 5 temporal
from the instant 5 temporal
on a constant green light 3 location
Open triples 3
card → get → stuck 16
card → become → stuck 7
card → got → stuck 4
Sentiment analysis
negative neutral positive
0.485 0.445 0.070
Other statistics
Raw frequency 27
Normalized frequency 0.300
Modifier score 0.700
Perplexity 410.173