card CapableOf give bonus points
Typicality: 0.305
Saliency: 0.290

Facets 3
for online transactions 6 purpose
in game advantages 4 other
for spend at office supply stores 3 purpose
Open triples 3
card → give → bonus points 10
card → earn → bonus points 8
card → give → extra points 7
Sentiment analysis
negative neutral positive
0.053 0.469 0.478
Other statistics
Raw frequency 25
Normalized frequency 0.290
Modifier score 0.560
Perplexity 333.360