Typicality: | 0.420 |
Saliency: | 0.376 |
during game opening for decks | 6 | temporal |
for real transformation | 5 | purpose |
for cashless payments | 3 | purpose |
card → offer → the opportunity | 22 |
card → provide → opportunity | 11 |
card → offer → opportunity | 8 |
card → provide → the opportunity | 6 |
negative | neutral | positive |
0.043 | 0.325 | 0.633 |
Raw frequency | 47 |
Normalized frequency | 0.376 |
Modifier score | 0.800 |
Perplexity | 469.770 |