Typicality: | 0.416 |
Saliency: | 0.388 |
for the casual games market | 9 | transitive-object |
for the insurance industry | 8 | transitive-object |
for california | 6 | transitive-object |
case → have → major implications | 44 |
case → have → big implications | 9 |
case → hold → major implications | 3 |
case → have → large implications | 3 |
negative | neutral | positive |
0.204 | 0.708 | 0.087 |
Raw frequency | 59 |
Normalized frequency | 0.388 |
Modifier score | 0.500 |
Perplexity | 72.220 |