| Typicality: | 0.416 |
| Saliency: | 0.388 |
| for the casual games market | 9 | transitive-object |
| for the insurance industry | 8 | transitive-object |
| for california | 6 | transitive-object |
| case → have → major implications | 44 |
| case → have → big implications | 9 |
| case → hold → major implications | 3 |
| case → have → large implications | 3 |
| negative | neutral | positive |
| 0.204 | 0.708 | 0.087 |
| Raw frequency | 59 |
| Normalized frequency | 0.388 |
| Modifier score | 0.500 |
| Perplexity | 72.220 |