Ascent++
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cash
→
ReceivesAction
→
used to purchase gear
Typicality:
0.271
Saliency:
0.050
Facets
1
in shops such as ammo knights
2
location
Open triples
1
cash → be used to purchase → gear
4
Sentiment analysis
negative
neutral
positive
0.023
0.773
0.204
Other statistics
Raw frequency
4
Normalized frequency
0.050
Modifier score
0.500
Perplexity
44.423