Typicality: | 0.436 |
Saliency: | 0.334 |
in the middle of the game | 9 | temporal |
individually | 4 | manner |
very often | 2 | degree |
casino → change → rule | 21 |
casino → change → their rules | 3 |
negative | neutral | positive |
0.390 | 0.569 | 0.041 |
Raw frequency | 24 |
Normalized frequency | 0.334 |
Modifier score | 0.633 |
Perplexity | 105.633 |