casino CapableOf gain popularity
Typicality: 0.325
Saliency: 0.380

Facets 3
over the years 8 temporal
in the english-speaking world 5 location
quickly 4 manner
Open triples 5
casino → gain → popularity 14
casino → gained → popularity 9
casino → be gained → popularity 3
casino → increase in → popularity 3
casino → gain in → popularity 3
Sentiment analysis
negative neutral positive
0.021 0.183 0.796
Other statistics
Raw frequency 32
Normalized frequency 0.380
Modifier score 0.500
Perplexity 233.431