casino CapableOf increase revenue
Typicality: 0.485
Saliency: 0.247

Facets 3
according to data 3 other
during the 2015/2016 fiscal year 3 temporal
than from gaming 2 other
Open triples 3
casino → increase → revenue 6
casino → generate → more revenue 5
casino → increase → their revenue 3
Sentiment analysis
negative neutral positive
0.061 0.479 0.460
Other statistics
Raw frequency 14
Normalized frequency 0.247
Modifier score 0.900
Perplexity 59.926