Typicality: | 0.485 |
Saliency: | 0.247 |
according to data | 3 | other |
during the 2015/2016 fiscal year | 3 | temporal |
than from gaming | 2 | other |
casino → increase → revenue | 6 |
casino → generate → more revenue | 5 |
casino → increase → their revenue | 3 |
negative | neutral | positive |
0.061 | 0.479 | 0.460 |
Raw frequency | 14 |
Normalized frequency | 0.247 |
Modifier score | 0.900 |
Perplexity | 59.926 |