| Typicality: | 0.485 |
| Saliency: | 0.247 |
| according to data | 3 | other |
| during the 2015/2016 fiscal year | 3 | temporal |
| than from gaming | 2 | other |
| casino → increase → revenue | 6 |
| casino → generate → more revenue | 5 |
| casino → increase → their revenue | 3 |
| negative | neutral | positive |
| 0.061 | 0.479 | 0.460 |
| Raw frequency | 14 |
| Normalized frequency | 0.247 |
| Modifier score | 0.900 |
| Perplexity | 59.926 |