Typicality: | 0.586 |
Saliency: | 0.484 |
by running their games | 12 | manner |
much | 10 | degree |
over time | 8 | temporal |
casino → make → more money | 40 |
casino → get → more money | 5 |
casino → earn → more money | 5 |
casino → take in → more money | 4 |
casino → make → lot more money | 4 |
casino → have → more money | 3 |
negative | neutral | positive |
0.221 | 0.504 | 0.274 |
Raw frequency | 61 |
Normalized frequency | 0.484 |
Modifier score | 0.900 |
Perplexity | 25.405 |