Typicality: | 0.302 |
Saliency: | 0.327 |
in case | 4 | temporal |
among it's people | 2 | other |
maybe | 2 | other |
casino → have → bad reputation | 12 |
casino → have → poor reputation | 8 |
casino → not have → good reputation | 3 |
negative | neutral | positive |
0.716 | 0.255 | 0.029 |
Raw frequency | 23 |
Normalized frequency | 0.327 |
Modifier score | 0.500 |
Perplexity | 68.334 |