online casino (subgroup of casino) CapableOf become more popular
Typicality: 0.441
Saliency: 0.577

Facets 3
every year 5 temporal
across the world 4 location
for a range of explanations 3 cause
Open triples 6
online casino → become → more popular 13
online casino → become → more and more popular 9
online casino → be → more popular 8
online casino → get → more and more popular 4
online casino → become → more prevalent 4
online casino → become → common 3
Sentiment analysis
negative neutral positive
0.035 0.348 0.617
Other statistics
Raw frequency 41
Normalized frequency 0.577
Modifier score 0.600
Perplexity 40.698