subgroup of
casino)
→
CapableOf
→
become more popular
| Typicality: | 0.441 |
| Saliency: | 0.577 |
| every year | 5 | temporal |
| across the world | 4 | location |
| for a range of explanations | 3 | cause |
| online casino → become → more popular | 13 |
| online casino → become → more and more popular | 9 |
| online casino → be → more popular | 8 |
| online casino → get → more and more popular | 4 |
| online casino → become → more prevalent | 4 |
| online casino → become → common | 3 |
| negative | neutral | positive |
| 0.035 | 0.348 | 0.617 |
| Raw frequency | 41 |
| Normalized frequency | 0.577 |
| Modifier score | 0.600 |
| Perplexity | 40.698 |