| Typicality: | 0.426 |
| Saliency: | 0.412 |
| in the early game | 6 | temporal |
| champion → deal → damage | 7 |
| champion → deal → a lot of damage | 4 |
| champion → take → damage | 3 |
| negative | neutral | positive |
| 0.224 | 0.645 | 0.131 |
| Raw frequency | 14 |
| Normalized frequency | 0.412 |
| Modifier score | 0.500 |
| Perplexity | 100.264 |