Typicality: | 0.426 |
Saliency: | 0.412 |
in the early game | 6 | temporal |
champion → deal → damage | 7 |
champion → deal → a lot of damage | 4 |
champion → take → damage | 3 |
negative | neutral | positive |
0.224 | 0.645 | 0.131 |
Raw frequency | 14 |
Normalized frequency | 0.412 |
Modifier score | 0.500 |
Perplexity | 100.264 |