change CapableOf add value
Typicality: 0.473
Saliency: 0.348

Facets 3
to the games 15 transitive-object
to plans 10 transitive-object
for its channel partners 8 transitive-object
Open triples 2
change → add → value 62
change → be → added value 3
Sentiment analysis
negative neutral positive
0.039 0.357 0.604
Other statistics
Raw frequency 65
Normalized frequency 0.348
Modifier score 1.000
Perplexity 250.821