Typicality: | 0.440 |
Saliency: | 0.346 |
for best effect | 7 | purpose |
in february | 4 | temporal |
around its release | 4 | temporal |
change → be made to → the game | 50 |
change → be made in → game | 4 |
change → be made to → game | 4 |
change → be added to → the game | 3 |
change → be applied on → the game | 3 |
negative | neutral | positive |
0.139 | 0.603 | 0.258 |
Raw frequency | 64 |
Normalized frequency | 0.346 |
Modifier score | 0.630 |
Perplexity | 26.244 |