Typicality: | 0.612 |
Saliency: | 0.570 |
no longer | 9 | temporal |
as in the core series | 8 | other |
by defeating enemies | 7 | manner |
character → gain → experience | 117 |
character → gain → experience levels | 7 |
character → gain → more experience | 5 |
character → gain → much experience | 3 |
negative | neutral | positive |
0.060 | 0.545 | 0.396 |
Raw frequency | 132 |
Normalized frequency | 0.570 |
Modifier score | 0.867 |
Perplexity | 271.283 |