character CapableOf gain experience
Typicality: 0.612
Saliency: 0.570

Facets 3
no longer 9 temporal
as in the core series 8 other
by defeating enemies 7 manner
Open triples 4
character → gain → experience 117
character → gain → experience levels 7
character → gain → more experience 5
character → gain → much experience 3
Sentiment analysis
negative neutral positive
0.060 0.545 0.396
Other statistics
Raw frequency 132
Normalized frequency 0.570
Modifier score 0.867
Perplexity 271.283