character CapableOf gain experience points
Typicality: 0.586
Saliency: 0.446

Facets 3
to become powerful 7 purpose
from the lessons 7 other
by winning battles 5 manner
Open triples 5
character → gain → experience points 31
character → earn → experience points 16
character → be awarded → experience points 5
character → get → experience points 3
character → receive → experience points 3
Sentiment analysis
negative neutral positive
0.044 0.585 0.370
Other statistics
Raw frequency 58
Normalized frequency 0.446
Modifier score 0.950
Perplexity 64.884