Typicality: | 0.586 |
Saliency: | 0.446 |
to become powerful | 7 | purpose |
from the lessons | 7 | other |
by winning battles | 5 | manner |
character → gain → experience points | 31 |
character → earn → experience points | 16 |
character → be awarded → experience points | 5 |
character → get → experience points | 3 |
character → receive → experience points | 3 |
negative | neutral | positive |
0.044 | 0.585 | 0.370 |
Raw frequency | 58 |
Normalized frequency | 0.446 |
Modifier score | 0.950 |
Perplexity | 64.884 |