| Typicality: | 0.476 |
| Saliency: | 0.530 |
| each time | 6 | temporal |
| like in most rpg | 5 | other |
| in a new class | 4 | other |
| character → gain → level | 95 |
| character → gain → new levels | 3 |
| character → gain → more levels | 3 |
| negative | neutral | positive |
| 0.066 | 0.599 | 0.335 |
| Raw frequency | 101 |
| Normalized frequency | 0.530 |
| Modifier score | 0.500 |
| Perplexity | 114.520 |