Typicality: | 0.476 |
Saliency: | 0.530 |
each time | 6 | temporal |
like in most rpg | 5 | other |
in a new class | 4 | other |
character → gain → level | 95 |
character → gain → new levels | 3 |
character → gain → more levels | 3 |
negative | neutral | positive |
0.066 | 0.599 | 0.335 |
Raw frequency | 101 |
Normalized frequency | 0.530 |
Modifier score | 0.500 |
Perplexity | 114.520 |