character CapableOf gain level
Typicality: 0.476
Saliency: 0.530

Facets 3
each time 6 temporal
like in most rpg 5 other
in a new class 4 other
Open triples 3
character → gain → level 95
character → gain → new levels 3
character → gain → more levels 3
Sentiment analysis
negative neutral positive
0.066 0.599 0.335
Other statistics
Raw frequency 101
Normalized frequency 0.530
Modifier score 0.500
Perplexity 114.520