Typicality: | 0.517 |
Saliency: | 0.451 |
after each game | 14 | temporal |
by consuming particular items | 3 | manner |
like human beings | 2 | other |
character → grow → stronger | 40 |
character → grow in → strength | 16 |
character → grow → strong | 4 |
negative | neutral | positive |
0.038 | 0.343 | 0.619 |
Raw frequency | 60 |
Normalized frequency | 0.451 |
Modifier score | 1.000 |
Perplexity | 325.236 |