| Typicality: | 0.517 |
| Saliency: | 0.451 |
| after each game | 14 | temporal |
| by consuming particular items | 3 | manner |
| like human beings | 2 | other |
| character → grow → stronger | 40 |
| character → grow in → strength | 16 |
| character → grow → strong | 4 |
| negative | neutral | positive |
| 0.038 | 0.343 | 0.619 |
| Raw frequency | 60 |
| Normalized frequency | 0.451 |
| Modifier score | 1.000 |
| Perplexity | 325.236 |