character CapableOf grow stronger
Typicality: 0.517
Saliency: 0.451

Facets 3
after each game 14 temporal
by consuming particular items 3 manner
like human beings 2 other
Open triples 3
character → grow → stronger 40
character → grow in → strength 16
character → grow → strong 4
Sentiment analysis
negative neutral positive
0.038 0.343 0.619
Other statistics
Raw frequency 60
Normalized frequency 0.451
Modifier score 1.000
Perplexity 325.236