character CapableOf take action
Typicality: 0.512
Saliency: 0.598

Facets 3
each time 9 temporal
to achieve some deeply felt goal 9 purpose
at the end of the round 8 temporal
Open triples 3
character → take → action 153
character → be taken → action 3
character → take → what action 3
Sentiment analysis
negative neutral positive
0.175 0.678 0.147
Other statistics
Raw frequency 159
Normalized frequency 0.598
Modifier score 0.520
Perplexity 438.065