Typicality: | 0.313 |
Saliency: | 0.352 |
from a single hit | 6 | other |
before | 4 | temporal |
from enemy physical attacks | 4 | other |
character → take → much damage | 18 |
character → do → much damage | 8 |
character → take → a lot of damage | 5 |
negative | neutral | positive |
0.497 | 0.455 | 0.047 |
Raw frequency | 31 |
Normalized frequency | 0.352 |
Modifier score | 0.500 |
Perplexity | 323.299 |