Typicality: | 0.367 |
Saliency: | 0.313 |
through the game | 5 | location |
character → have → development | 13 |
character → be given → development | 7 |
character → receive → development | 4 |
negative | neutral | positive |
0.212 | 0.378 | 0.410 |
Raw frequency | 24 |
Normalized frequency | 0.313 |
Modifier score | 0.720 |
Perplexity | 329.112 |