| Typicality: | 0.367 |
| Saliency: | 0.313 |
| through the game | 5 | location |
| character → have → development | 13 |
| character → be given → development | 7 |
| character → receive → development | 4 |
| negative | neutral | positive |
| 0.212 | 0.378 | 0.410 |
| Raw frequency | 24 |
| Normalized frequency | 0.313 |
| Modifier score | 0.720 |
| Perplexity | 329.112 |