Typicality: | 0.634 |
Saliency: | 0.541 |
in this way | 7 | manner |
through the game’s plot | 6 | other |
always | 4 | temporal |
character → have → motivation | 101 |
character → be given → motivation | 5 |
character → establish → motivation | 3 |
negative | neutral | positive |
0.141 | 0.556 | 0.303 |
Raw frequency | 109 |
Normalized frequency | 0.541 |
Modifier score | 0.972 |
Perplexity | 210.326 |