character HasA motivation
Typicality: 0.634
Saliency: 0.541

Facets 3
in this way 7 manner
through the game’s plot 6 other
always 4 temporal
Open triples 3
character → have → motivation 101
character → be given → motivation 5
character → establish → motivation 3
Sentiment analysis
negative neutral positive
0.141 0.556 0.303
Other statistics
Raw frequency 109
Normalized frequency 0.541
Modifier score 0.972
Perplexity 210.326