in this type of game | 5 | location |
in their hands | 2 | location |
character → have → weapon | 55 |
character → be → weapon | 6 |
character → be able to → use a weapon | 4 |
character → need → weapon | 3 |
negative | neutral | positive |
0.095 | 0.698 | 0.207 |
Raw frequency | 68 |
Normalized frequency | 0.470 |
Modifier score | 0.986 |
Perplexity | 147.072 |