| in this type of game | 5 | location |
| in their hands | 2 | location |
| character → have → weapon | 55 |
| character → be → weapon | 6 |
| character → be able to → use a weapon | 4 |
| character → need → weapon | 3 |
| negative | neutral | positive |
| 0.095 | 0.698 | 0.207 |
| Raw frequency | 68 |
| Normalized frequency | 0.470 |
| Modifier score | 0.986 |
| Perplexity | 147.072 |