Typicality: | 0.463 |
Saliency: | 0.438 |
highly | 5 | degree |
at the fastest speed | 5 | manner |
from the beginning of the game | 5 | temporal |
character → be → accessible | 45 |
character → be → accessed | 10 |
negative | neutral | positive |
0.055 | 0.414 | 0.530 |
Raw frequency | 55 |
Normalized frequency | 0.438 |
Modifier score | 0.850 |
Perplexity | 382.735 |