Typicality: | 0.348 |
Saliency: | 0.435 |
far more | 10 | degree |
every generation | 6 | temporal |
in a fantasy world | 4 | location |
character → be → more realistic | 33 |
character → feel → more realistic | 6 |
character → become → realistic | 6 |
character → become → more realistic | 6 |
character → seem → more realistic | 3 |
negative | neutral | positive |
0.074 | 0.353 | 0.573 |
Raw frequency | 54 |
Normalized frequency | 0.435 |
Modifier score | 0.500 |
Perplexity | 77.423 |