in the game | 9 | location |
in the future | 8 | temporal |
by the audience | 5 | transitive-object |
character → be → playable | 69 |
character → become → playable | 8 |
negative | neutral | positive |
0.068 | 0.502 | 0.430 |
Raw frequency | 77 |
Normalized frequency | 0.489 |
Modifier score | 0.869 |
Perplexity | 108.270 |