character HasProperty playable
Typicality: 0.578
Saliency: 0.489

Facets 3
in the game 9 location
in the future 8 temporal
by the audience 5 transitive-object
Open triples 2
character → be → playable 69
character → become → playable 8
Sentiment analysis
negative neutral positive
0.068 0.502 0.430
Other statistics
Raw frequency 77
Normalized frequency 0.489
Modifier score 0.869
Perplexity 108.270