| in the game | 9 | location |
| in the future | 8 | temporal |
| by the audience | 5 | transitive-object |
| character → be → playable | 69 |
| character → become → playable | 8 |
| negative | neutral | positive |
| 0.068 | 0.502 | 0.430 |
| Raw frequency | 77 |
| Normalized frequency | 0.489 |
| Modifier score | 0.869 |
| Perplexity | 108.270 |