| always | 5 | degree |
| at no point | 5 | temporal |
| during the game | 4 | temporal |
| character → be → stronger | 58 |
| character → be → stronger than others | 4 |
| negative | neutral | positive |
| 0.066 | 0.339 | 0.595 |
| Raw frequency | 62 |
| Normalized frequency | 0.456 |
| Modifier score | 0.500 |
| Perplexity | 277.949 |