always | 5 | degree |
at no point | 5 | temporal |
during the game | 4 | temporal |
character → be → stronger | 58 |
character → be → stronger than others | 4 |
negative | neutral | positive |
0.066 | 0.339 | 0.595 |
Raw frequency | 62 |
Normalized frequency | 0.456 |
Modifier score | 0.500 |
Perplexity | 277.949 |