Typicality: | 0.310 |
Saliency: | 0.347 |
at the start of the adventure | 5 | temporal |
at less than 0 hp | 2 | other |
character → be → unconscious | 25 |
character → become → unconscious | 5 |
negative | neutral | positive |
0.494 | 0.454 | 0.051 |
Raw frequency | 30 |
Normalized frequency | 0.347 |
Modifier score | 0.500 |
Perplexity | 313.907 |