character ReceivesAction controlled by the player
Typicality: 0.572
Saliency: 0.374

Facets 3
directly 2 manner
obviously 2 manner
for use in the game 2 purpose
Open triples 2
character → be controlled by → the player 24
character → be controlled by → player 12
Sentiment analysis
negative neutral positive
0.158 0.737 0.105
Other statistics
Raw frequency 36
Normalized frequency 0.374
Modifier score 1.000
Perplexity 84.722