| Typicality: | 0.572 |
| Saliency: | 0.374 |
| directly | 2 | manner |
| obviously | 2 | manner |
| for use in the game | 2 | purpose |
| character → be controlled by → the player | 24 |
| character → be controlled by → player | 12 |
| negative | neutral | positive |
| 0.158 | 0.737 | 0.105 |
| Raw frequency | 36 |
| Normalized frequency | 0.374 |
| Modifier score | 1.000 |
| Perplexity | 84.722 |