Typicality: | 0.572 |
Saliency: | 0.374 |
directly | 2 | manner |
obviously | 2 | manner |
for use in the game | 2 | purpose |
character → be controlled by → the player | 24 |
character → be controlled by → player | 12 |
negative | neutral | positive |
0.158 | 0.737 | 0.105 |
Raw frequency | 36 |
Normalized frequency | 0.374 |
Modifier score | 1.000 |
Perplexity | 84.722 |