character ReceivesAction killed
Typicality: 0.498
Saliency: 0.659

Facets 3
for refusing to kill another 7 cause
during a battle 6 temporal
easily 5 manner
Open triples 2
character → be → killed 234
character → be killed on → screen 4
Sentiment analysis
negative neutral positive
0.583 0.370 0.047
Other statistics
Raw frequency 238
Normalized frequency 0.659
Modifier score 0.667
Perplexity 134.796