| in the visions of the future | 9 | location |
| between conflicting directives | 6 | other |
| at key points in the game | 6 | temporal |
| character → be → trapped | 60 |
| character → become → trapped | 13 |
| character → remain → trapped | 4 |
| negative | neutral | positive |
| 0.385 | 0.510 | 0.104 |
| Raw frequency | 77 |
| Normalized frequency | 0.489 |
| Modifier score | 1.000 |
| Perplexity | 271.625 |