character ReceivesAction trapped
Typicality: 0.621
Saliency: 0.489

Facets 3
in the visions of the future 9 location
between conflicting directives 6 other
at key points in the game 6 temporal
Open triples 3
character → be → trapped 60
character → become → trapped 13
character → remain → trapped 4
Sentiment analysis
negative neutral positive
0.385 0.510 0.104
Other statistics
Raw frequency 77
Normalized frequency 0.489
Modifier score 1.000
Perplexity 271.625