in the visions of the future | 9 | location |
between conflicting directives | 6 | other |
at key points in the game | 6 | temporal |
character → be → trapped | 60 |
character → become → trapped | 13 |
character → remain → trapped | 4 |
negative | neutral | positive |
0.385 | 0.510 | 0.104 |
Raw frequency | 77 |
Normalized frequency | 0.489 |
Modifier score | 1.000 |
Perplexity | 271.625 |