chess CapableOf become popular
Typicality: 0.401
Saliency: 0.558

Facets 3
over the following centuries 10 temporal
increasingly 6 degree
in europe 6 location
Open triples 3
chess → become → popular 24
chess → become → more popular 8
chess → start gaining → popularity 3
Sentiment analysis
negative neutral positive
0.037 0.373 0.589
Other statistics
Raw frequency 35
Normalized frequency 0.558
Modifier score 0.500
Perplexity 260.179