need (aspect of child) CapableOf earn money
Typicality: 0.397
Saliency: 0.344

Facets 2
to survive 6 purpose
as a major reason 5 cause
Open triples 2
need → earn → money 22
need → make → money 10
Sentiment analysis
negative neutral positive
0.292 0.557 0.151
Other statistics
Raw frequency 32
Normalized frequency 0.344
Modifier score 0.500
Perplexity 87.338