Typicality: | 0.508 |
Saliency: | 0.302 |
in some way | 7 | manner |
ultimately | 2 | degree |
choice → affect → the game | 13 |
choice → affect → the outcome of the game | 6 |
choice → impact → the game | 3 |
choice → affect → the rest of the game | 3 |
choice → matter to → the game | 3 |
negative | neutral | positive |
0.120 | 0.623 | 0.258 |
Raw frequency | 28 |
Normalized frequency | 0.302 |
Modifier score | 0.900 |
Perplexity | 43.630 |