Typicality: | 0.555 |
Saliency: | 0.336 |
really | 5 | degree |
as in all interactive novels | 4 | manner |
choice → affect → the story | 18 |
choice → influence → the story | 6 |
choice → affect → story | 6 |
choice → affect → the narrative | 3 |
choice → matter → the story | 3 |
negative | neutral | positive |
0.150 | 0.663 | 0.187 |
Raw frequency | 36 |
Normalized frequency | 0.336 |
Modifier score | 1.000 |
Perplexity | 306.539 |