Typicality: | 0.594 |
Saliency: | 0.426 |
during the game | 12 | temporal |
choice → be made by → the player | 42 |
choice → be made by → player | 25 |
choice → be made by → each player | 3 |
negative | neutral | positive |
0.107 | 0.758 | 0.135 |
Raw frequency | 70 |
Normalized frequency | 0.426 |
Modifier score | 1.000 |
Perplexity | 79.720 |