| Typicality: | 0.545 |
| Saliency: | 0.312 |
| earlier | 3 | temporal |
| regarding another character | 2 | other |
| choice → be made in → the game | 20 |
| choice → be made in → game | 6 |
| choice → be made throughout → the game | 4 |
| negative | neutral | positive |
| 0.126 | 0.679 | 0.195 |
| Raw frequency | 30 |
| Normalized frequency | 0.312 |
| Modifier score | 1.000 |
| Perplexity | 26.962 |