Typicality: | 0.545 |
Saliency: | 0.312 |
earlier | 3 | temporal |
regarding another character | 2 | other |
choice → be made in → the game | 20 |
choice → be made in → game | 6 |
choice → be made throughout → the game | 4 |
negative | neutral | positive |
0.126 | 0.679 | 0.195 |
Raw frequency | 30 |
Normalized frequency | 0.312 |
Modifier score | 1.000 |
Perplexity | 26.962 |