aspect of
city)
→
CapableOf
→
escape damage
| Typicality: | 0.314 |
| Saliency: | 0.000 |
| building → escape → damage | 3 |
| negative | neutral | positive |
| 0.285 | 0.436 | 0.279 |
| Raw frequency | 3 |
| Normalized frequency | 0.000 |
| Modifier score | 0.700 |
| Perplexity | 361.060 |