| Typicality: | 0.311 |
| Saliency: | 0.143 |
| in order to move the game | 2 | purpose |
| properly | 2 | manner |
| clock → be → manipulated | 3 |
| clock → be adjusted in → various embodiments | 3 |
| negative | neutral | positive |
| 0.115 | 0.842 | 0.043 |
| Raw frequency | 6 |
| Normalized frequency | 0.143 |
| Modifier score | 0.500 |
| Perplexity | 211.080 |