Typicality: | 0.311 |
Saliency: | 0.143 |
in order to move the game | 2 | purpose |
properly | 2 | manner |
clock → be → manipulated | 3 |
clock → be adjusted in → various embodiments | 3 |
negative | neutral | positive |
0.115 | 0.842 | 0.043 |
Raw frequency | 6 |
Normalized frequency | 0.143 |
Modifier score | 0.500 |
Perplexity | 211.080 |