clock ReceivesAction manipulated
Typicality: 0.311
Saliency: 0.143

Facets 2
in order to move the game 2 purpose
properly 2 manner
Open triples 2
clock → be → manipulated 3
clock → be adjusted in → various embodiments 3
Sentiment analysis
negative neutral positive
0.115 0.842 0.043
Other statistics
Raw frequency 6
Normalized frequency 0.143
Modifier score 0.500
Perplexity 211.080