coach CapableOf win game
Typicality: 0.616
Saliency: 0.567

Facets 3
for their teams 4 transitive-object
typically 3 degree
with agility 2 cause
Open triples 2
coach → win → game 32
coach → win → the game 15
Sentiment analysis
negative neutral positive
0.166 0.448 0.386
Other statistics
Raw frequency 47
Normalized frequency 0.567
Modifier score 0.883
Perplexity 67.722