during gameplay | 10 | temporal |
from the players inventory | 9 | location |
every night | 7 | temporal |
coin → be → collected | 139 |
coin → be available to → collect | 4 |
coin → be collected by → the way | 3 |
negative | neutral | positive |
0.081 | 0.719 | 0.200 |
Raw frequency | 146 |
Normalized frequency | 0.610 |
Modifier score | 0.863 |
Perplexity | 390.731 |