Ascent++
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combatant
→
CapableOf
→
fight
Typicality:
0.250
Saliency:
0.000
Facets
1
close with their opponents
2
transitive-object
Open triples
1
combatant → can → fight
3
Sentiment analysis
negative
neutral
positive
0.075
0.862
0.063
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
360.764