combatant CapableOf gain experience
Typicality: 0.250
Saliency: 0.000

Facets 1
through combat 2 manner
Open triples 1
combatant → gain → experience 3
Sentiment analysis
negative neutral positive
0.042 0.763 0.195
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 425.773