Ascent++
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combatant
→
CapableOf
→
gain experience
Typicality:
0.250
Saliency:
0.000
Facets
1
through combat
2
manner
Open triples
1
combatant → gain → experience
3
Sentiment analysis
negative
neutral
positive
0.042
0.763
0.195
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
425.773