Typicality: | 0.603 |
Saliency: | 0.625 |
during the game | 5 | temporal |
possibly | 4 | degree |
only partially | 3 | degree |
commercial → be → shown | 25 |
commercial → be → displayed | 8 |
negative | neutral | positive |
0.163 | 0.570 | 0.267 |
Raw frequency | 33 |
Normalized frequency | 0.625 |
Modifier score | 0.767 |
Perplexity | 153.594 |