| Typicality: | 0.257 |
| Saliency: | 0.222 |
| with mobile sound businesses | 3 | other |
| for 44 games | 2 | temporal |
| communication → be → huge | 11 |
| communication → be → large | 4 |
| negative | neutral | positive |
| 0.123 | 0.322 | 0.555 |
| Raw frequency | 15 |
| Normalized frequency | 0.222 |
| Modifier score | 0.500 |
| Perplexity | 29.788 |