Typicality: | 0.257 |
Saliency: | 0.222 |
with mobile sound businesses | 3 | other |
for 44 games | 2 | temporal |
communication → be → huge | 11 |
communication → be → large | 4 |
negative | neutral | positive |
0.123 | 0.322 | 0.555 |
Raw frequency | 15 |
Normalized frequency | 0.222 |
Modifier score | 0.500 |
Perplexity | 29.788 |