| Typicality: | 0.313 |
| Saliency: | 0.202 |
| with so many players | 4 | other |
| frequently | 3 | temporal |
| communication → be → wrong | 6 |
| communication → be → mistake | 4 |
| communication → be not → proper | 3 |
| negative | neutral | positive |
| 0.614 | 0.340 | 0.046 |
| Raw frequency | 13 |
| Normalized frequency | 0.202 |
| Modifier score | 0.700 |
| Perplexity | 282.093 |