Typicality: | 0.313 |
Saliency: | 0.202 |
with so many players | 4 | other |
frequently | 3 | temporal |
communication → be → wrong | 6 |
communication → be → mistake | 4 |
communication → be not → proper | 3 |
negative | neutral | positive |
0.614 | 0.340 | 0.046 |
Raw frequency | 13 |
Normalized frequency | 0.202 |
Modifier score | 0.700 |
Perplexity | 282.093 |