computer CapableOf behave like human
Typicality: 0.429
Saliency: 0.418

Facets 1
in some ways 3 manner
Open triples 4
computer → behave like → human 26
computer → act like → human 13
computer → behave like → people 4
computer → behave → human 4
Sentiment analysis
negative neutral positive
0.156 0.643 0.201
Other statistics
Raw frequency 47
Normalized frequency 0.418
Modifier score 0.500
Perplexity 45.840