Typicality: | 0.610 |
Saliency: | 0.572 |
in an example | 7 | temporal |
in order to become | 5 | purpose |
properly | 2 | manner |
computer → be able to → communicate | 94 |
computer → can → communicate | 31 |
computer → could → communicate | 4 |
negative | neutral | positive |
0.090 | 0.621 | 0.289 |
Raw frequency | 129 |
Normalized frequency | 0.572 |
Modifier score | 0.857 |
Perplexity | 63.150 |